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Logic Nodes Overview

An overview of the 25 logic and system nodes available in Buildorado for data processing, branching, flow control, error handling, and API integration.

Logic nodes are the backbone of advanced workflow automation in Buildorado. While form nodes collect data and action nodes send it to external services, logic nodes handle everything in between: branching, looping, transforming, filtering, merging, delaying, and orchestrating. With 25 logic node types, you can build workflows that rival custom code -- without writing a single line.

Where to Find Logic Nodes

Logic nodes live in the Logic tab of the builder sidebar. Click the sidebar's Logic tab (the circuit-board icon) to browse all available nodes organized by function. Each node shows an icon, a label, and a one-line description.

You can add logic nodes to your workflow in two ways:

  • Drag from sidebar -- Click and drag any node from the Logic tab onto the canvas. Drop it where you want it, then connect it to other nodes with edges.
  • Right-click context menu -- Right-click anywhere on the canvas to open a context menu with quick-add options for common node types, including sticky notes.

Common Properties

Every logic node shares a set of common properties that you configure in the editor panel on the right side of the canvas.

PropertyDescription
LabelDisplay name shown on the canvas. You can rename it freely without affecting variable references.
Variable NameAuto-generated stable identifier (e.g., httpRequest_1, filter_2). Used in template expressions to reference this node's output. Cannot be changed after creation.
DescriptionOptional notes field for documenting what this node does. Visible in the editor panel but not shown on the canvas.

How Variable Names Work

When you add a logic node to the canvas, Buildorado assigns it a stable variable name based on the node type and a monotonic counter. For example, the first HTTP Request node gets httpRequest_1, the second gets httpRequest_2, and so on. These names never change, even if you delete intermediate nodes or rename the display label.

Downstream nodes reference outputs using double-curly-brace template syntax:

Status: {{httpRequest_1.statusCode}}
Response: {{httpRequest_1.body}}
Filtered count: {{filter_2.count}}

Form nodes use the name you assign (e.g., contactForm), while system and action nodes use the nodeType_N pattern. If a variable name is unambiguous across the entire workflow, you can omit the node prefix and use just the property key.

All Logic Nodes by Category

Conditional Branching

NodeSidebar LabelDescription
If / ElseIf / ElseBinary true/false routing based on conditions with AND/OR logic
SwitchSwitchMulti-way routing with named cases, evaluates top-to-bottom
FilterFilterFilter an array of items into matching and non-matching groups

Data Processing

NodeSidebar LabelDescription
TransformTransformReshape data with rename, pick, omit, map, flatten, and type coercion rules
SortSortSort array items by one or more keys in ascending or descending order
LimitLimitCap the number of items in an array, optionally keeping the last N
DeduplicateDeduplicateRemove duplicate items based on specific fields or all fields
Split OutSplit OutSplit an array into individual items for per-item processing
MergeMergeCombine outputs from multiple branches with append, join, or positional modes

Aggregation and Comparison

NodeSidebar LabelDescription
AggregateAggregateCollapse multiple items into grouped arrays
SummarizeSummarizeGroup items and compute statistics like sum, average, min, max, and count
CompareCompareCompare two datasets to find items unique to each or present in both

Flow Control

NodeSidebar LabelDescription
LoopLoopIterate over array items in configurable batch sizes
Sub-workflowSub-workflowExecute another workflow with input/output mapping and nesting control
DelayDelayPause execution for a duration or until a specific date and time
Wait for EventWait for EventPause until an external event arrives via API with a matching correlation key

Error Handling

NodeSidebar LabelDescription
Error HandlerError HandlerCatch and route node failures with success and error output handles
Stop and ErrorStop and ErrorImmediately halt the workflow with a custom error message
No OperationNo OperationPass-through placeholder for merging branches or scaffolding

HTTP and Triggers

NodeSidebar LabelDescription
HTTP RequestHTTP RequestCall any API with full control over method, headers, body, auth, and pagination
Webhook ListenerWebhook ListenerStart a workflow when an HTTP request arrives at an auto-generated URL
Webhook ResponseWebhook ResponseSend a custom HTTP response back to the webhook caller
ScheduleScheduleTrigger a workflow on a cron schedule or at fixed intervals

Utility

NodeSidebar LabelDescription
Date and TimeDate and TimeParse, format, add, subtract, compare, and extract parts from dates
CryptoCryptoHash, HMAC, UUID generation, Base64 encode/decode, and random bytes
Sticky Note--Canvas annotation for documentation (not a processing node)

Node Categories on the Canvas

Logic nodes appear on the canvas with a distinct visual style compared to form and action nodes. They use a solid border with a color-coded left accent that matches the node's sidebar category. Each node displays:

  • The node icon and label at the top
  • A configuration status badge showing whether the node is fully configured, partially configured, or unconfigured
  • Input handle(s) on the left and output handle(s) on the right

Some nodes have multiple output handles for routing. For example, the If/Else node has a green "True" handle and a red "False" handle, while the Error Handler has a green "Success" handle and a red "Error" handle. The Filter node has a green "Match" handle and a gray "No Match" handle.

Execution Order

Logic nodes execute as part of the workflow's directed acyclic graph (DAG). The execution engine performs a topological sort to determine the correct order, ensuring that every node runs only after all of its upstream dependencies have completed. See Workflows for details on how the execution engine processes nodes and evaluates edge conditions.

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Logic Nodes Overview | Buildorado